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Onboarding

At the top level, you will quickly encounter two main concepts: Worlds and Calendars.

Worlds are the primary containers for your content. Think of them as projects. You will probably want to create a world for each of your settings, but not necessarily one for every single story. In other words, Middle-earth is a world, but The Hobbit and The Lord of the Rings are just subfolders as they have a lot in common.

Two worlds are fully independent from each other and can’t communicate. When you delete a world, all entities inside of it are deleted as well.

Calendars are used to define the time structure of your world. Some common calendars are defined for you, but you may also create your own. You can read more about calendars in the Calendars section.

For lack of a better term, a whole bunch of things living inside the world are collectively referred to as “entities”. These include all the moving pieces inside your world or story.

Actors are characters, artifacts or deities. They have a physical location and have an individual impact on your story in one way or another. You may want to create a separate actor for each named character who is relevant in your story.

Articles are abstract concepts and pieces of lore, or maybe chapters of your book. They do not exist in the world, but they’re the most convenient place to just do some writing.

Events are scenes or notable moments in time. Events are visible on the timeline, allowing you to see at a glance when things happen. You may want to create an event for something you will explicitly mention in prose.

Tags are keywords, labels or groups you can use to categorize other entities. You may want to create a tag for a specific ancestry (say, @Elves), certain knowledge (e.g., @Magic User) or other relevant themes.

In no particular order, here are a few other concepts worth keeping in mind:

  • In most cases, your content is automatically saved. You are free to open and close your documents without worrying about saving. If you don’t see a save button - it’s handled for you.
  • Everything inside a world is considered live data. Any other user (or yourself in a different tab!) gets all updates instantly synchronized, allowing you to work on the same document in real time.

The big list of all your actors, events and other things on the left side of your screen is referred to as the outliner. Inside, you can reorder your entities via drag and drop, perform mass operations by selecting multiple entities with Ctrl/Cmd (or Shift for range selection), or create new entities.

Right click an entity or click the ”⋮” symbol on the right side of its line to show the context menu.

You may resize the outliner by dragging its right edge. You can also hide it by dragging it all the way to the left, and open it back by grabbing it from the edge of the screen.